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Video/Computer game

In the game, you would see two pillars far apart and a character tries to swing and jump from one pillar to another using a rope. As a game player, you would help the game character swing on a rope and jump on the pillars on his journey. You would try to land him as close to the center as possible so as to earn maximum points of 500. If he lands anywhere else you would get 250, 100, 50 or none if he falls down. If you earn maximum points, you would also get a health pot placed on the next pillar for the character to replenish his health that keeps going down as time passes by. Besides, the gravity and wind level and their directions keep changing as the character moves through different game stages which makes jumping more difficult. Also, as the character simply keeps going along on the pillars, the pillars get smaller and sometimes the pillars start moving up and down as the character go by. This project includes giving a continuous background music to the game. i am also looking for some variations in the music e.g. when the player encounters a difficult jump, the music should convey that the jump is challenging and the player has to be very careful. Then once he makes a successful jump, the music should convey "Great, you did it" and should go back to regular beats. Other sounds to be included are 1) Sound when the character lands on a pillar 2) Sound when the character misses the pillar and falls down. 3) Sound when the character jumps in the center of the pillar and earns maximum points 4) Sound when the health gets replenished. 5) Sound when wind starts blowing. Here is the video link of the http://www.youtube.com/watch?v=OUsDBduhgy4&... The music and the sounds can all be in .mp3 format
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Expired

Background music for a mobile phone game

Posted by : Innotrail

Posted On : 4/17/2011
Expired on : 4/24/2011

Description of the track

Music Genre : Other / Inclassable

Note :

This project includes giving a continuous background music to the game. i am also looking for some variations in the music e.g. when the player encounters a difficult jump, the music should convey that the jump is challenging and the player has to be very careful. Then once he makes a successful jump, the music should convey "Great, you did it" and should go back to regular beats.
 
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